Dead Land: Survival Wiki
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Tasks items[]

Tasks sometimes force you to bring an items. Some of them can be obtained only during that tasks (after you pressed 'ACCEPT' button and before you press 'FINISH'). Most of them have no use out task, so sell excess if you have.


Photo Name Can be found Estimated Droprates & Commentary
Fishing Rod Tent; Craft ~ 20%; Task No.8. Requires minimum townhall level 2 or 3 to unlock corresponding locations
Sample Infected ~ 25%; Currently three known tasks (No. 9, 44, 63). Easy to find and no reason to keep
Seeds Humanitarian aid; Box (Wood) ~ 25%; Task No.13. Townhall level 4 will unlock (biker-)locations with many boxes to be less dependant on rarespawns. Not found in metal boxes.
Zombie Ear Infected < 5%; Currently three known tasks (No. 19, 28, 59) and for unlocking Amelia's Diner. Low droprate but can be found from any zombies and also without having accepted the task in advance. Added for completion's sake. Keep one stack.
Antibiotics Humanitarian aid; Box ~ 20%; Currently three known tasks (No.23, 27, 60). Keep any excess
A-Class pass Infected cop ~ 10%; Currently two known tasks (No.26, 61). Relatively easy to find from cop-only cache battles
Medical Alcohol Humanitarian aid; Box ~ 20%; Task No. 27. Required in combination with Antibiotics which is the limiting factor to complete that task. No further known use.
Blood Pack APC; Helicopter; Humanitarian aid ~ 20%; Currently two known tasks (No.30, 60). Can occassionally be bought during events. Keep any excess
Envelope Infected < 5%; Task No. 33. Low droprate but can be found from any zombies
.22 caliber Bullets Infected Cop; Infected Military, Marauder (Military) ~ 10%; Currently four known tasks (No.35, 52, 72 & optional task). Keep any excess
7.62mm caliber Bullets Infected Cop; Infected Military, Marauder (Military) ~ 10%; Currently four known tasks (No.35, 52, 72 & optional task). Keep any excess
Parasite Trasher ~ 30%; Task No. 36. Required time to complete is dependant on the Players effort to cycle through red 5/5 difficulty non-mixed cache battles. Will take a long time if only occasionally killing Trashers in rarespawns
Lockpick APC; Helicopter, Humanitarian Aid ~ 30%; Currently two known tasks (No.42 & optional task). Required time to complete is highly dependant on getting crashsite as rarespawn. The optional task isn't really worth doing as it basically locks out one slot for a prolongued time of weeks which is the main source of experience for leveling up at highlevel 50+ and also contribution for clan trials. (Keep any excess although it might not be worth it) The optional task is now well worth it as you get 2 helicopters and 2 APC in the Quarantine Zone.
Shelly's Backpack Infected < 5%; Task No. 47. Low droprate but can be found from any zombies
Book Car; Tent; Suitcase < 5%; Currently two known tasks (No.49 & optional task). Can be farmed in advance as optional task is available earlier than the story task. Keep any excess.
Bowler Bonfire; Box < 5%; Currently two known tasks (No.50 & optional task). Can be farmed in advance as optional task is available earlier than the story task. Keep no more than a few excess since it doesn't stack in the inventory.
Small Battery Motorcycle < 5%; Task No. 51. Having townhall level 10 unlocks two more locations with motorcycles.

26th October 2020: Helicopter/Crashsite are suspended in preparation for the Freemut update. Some exclusive drops are added to Humanitarian Aid and danger level 4+ marauders (requires Townhall level 14+)


Basic crafting resources[]

Following items used for crafting. It suggested to keep them for later use.

Photo Name Can be found Sell Price
Alcohol Car; Military cargo; Box; Humanitarian aid; Tent; House (QZ); Grocery Store (QZ) 2 S
Animal Skin Box; Civilian Cache (QZ); House (QZ); Hardware Store (QZ); Cache with materials (QZ) 2 S
Bolts Car; Military cargo; Box; Tent; House; House (QZ); Hardware Store (QZ) 2 S
Carabiner APC; Military cargo; Box; Hardware Store (QZ) 12 S
Carabiner used for crafting tactical backpack at workshop level 15
Duct Tape Car; Military cargo; Box; Humanitarian aid; House; Trasher; Marauder; House (QZ) 2 S
Empty Bottle Car; Box; House; Pile of garbage; Tent; House (QZ); Sleeping Bag; Decaying infected; One-Armed Infected; Marauder 1 S
Empty Bottle used for crafting Water Bottle. Keep at least a stack of these for tasks and craft the surplus.
Empty Can House; Pile of garbage; Tent; Sleeping bar; Infected civil; Decaying infected 1 S
Empty Can used for crafting Self-made Mace and Optional Task only. There is no reason to store more than one stack of it
Microchip APC; Humanitarian Aid; Helicopter 7 S
Microchip mainly required for endgame story tasks and high level building contruction.
Plastic Military cargo; Humanitarian aid; House; Hardware Store (QZ); "Bullets" Optional Task 7 S
Plastic used for crafting military container at workshop level 20. Your main supply will be from the "Bullets" Optional Task.
Rags Military cargo; House; Tent; Sleeping bag; Body; Infected 1 S
Rags a very common drop, it tends to overfill your store. When you found too much rags, craft Baseball hats and sell them. It will give you both silver and expirience.
Scrap Metal Car; APC; Helicopter; Military cargo; Box; Sleeping Bag; Survivor Cache; Box; Trash pile; 1 S
Sewing Kit Military Cargo; Humanitarian aid; House; Tent; Craft 2 S
Spring Car; Humanitarian aid; Box 3 S
Super Glue Car; Tent; Box 5 S
Weapon spare Parts APC; Helicopter; Humanitarian aid; Box 2 S
Used for crafting weapons. Not very useful before workshop level 21+ and even then it's cost-inefficient
Wood Humanitarian aid; Tree; Bonfire; Box; 1 S


Car related[]

Items mostly used for repairing the car. Bearing, Wire&Wires are also used for building upgrades and storyline tasks and at least 2-3 stacks of each should be kept.

Photo Name Can be found Sell Price
Bearing Car 5 S
Car Battery Humanitarian Aid 100 S
Very rare drop
Car Oil APC; Helicopter; Humanitarian Aid; 3x from Storytask 50 S
Very rare drop
Car spare Parts Car 2 S
Car uses spare parts as fuel. Hoard as many as you can
Car Wheel Car; Humanitarian Aid; Arena 50 S
Spark Plug Helicopter; Humanitarian Aid; Event; Arena; 1x from Storytask 25 S
Very rare drop
Wire Car; Box 2 S
Wires Car 2 S


Other loot[]

Can be sold for silver coins most of the time. Keep a stack of cigarettes and empty jars.

Photo Name Can be found Sell price
A Broken Cell Phone Car; House; Pile of garbage; Sleeping bag; Decaying infected; Infected cop 3
Common drop, required for upgrading Town Hall to level 5+
Blue Cloth Tent 2
Drops from army tents in Townhall lv 10+ locations
Brick House 1
Cigarettes House; Tent; Sleeping bag; Body; Infected civil; Decaying infected; Infected cop 3
Common drop, sometimes required for tasks like exchange 5 packs for a crowbar which is required for clan trials
Empty Jar House; Pile of garbage; Sleeping bag; Infected civil; Decaying infected 1
Common drop, sometimes required for tasks like exchange 3 jars for 2 bandages
Fir-cone Pile of garbage; Sleeping bag; Infected civil; Decaying infected; Infected cop 1
Fishing Line Box 2
Lighter House; Sleeping bag; Body; Suitcase; Infected civil; Decaying infected 2
Matches House; Suitcase; Infected civil; Decaying infected 3
1 required for shelter lv48 upgrade, at least 2x5 more for shelter lv60+ upgrades
Sulfur Humanitarian aid; Box 2
Used to craft gunpower for endgame weapons. Workshop level 21+ required.
Thermos Car; Tent; Body; Box 4
Tire Rubber Car; Box 2
Zombie Ear Infected 7
You need 75 ears to unlock Amelia's Dinner and 2x12 for tasks. Don't sell ears until complete this tasks.


Freemut / QZ Loot[]

New items introduced with the "Freemut / Quarantined zone"-patch. Most of the tasks related items are exclusively found in Houses (Quarantined Zone).

Photo Name Can be found Required for tasks Require for Crafting Sell price
Bank Card (банковская карта) House (QZ) 1 S
Baseball ball House (QZ) Yes 5 S
Beer Bottle House (QZ); Grocery Store (QZ) 7 S
Bicycle Tire Pile of Carbage 1 S
Boat Permit House (QZ); Body
Broken Hard Drive House (QZ); Pile of Garbage 5 S
Broken Microwave House (QZ) Yes 15 S
Broken Monitor House (QZ) Yes 20 S
Broken Scooter House (QZ); Pile of Garbage 7 S
Broken Smartphone House (QZ) 6 S
Broken Tape Recorder House (QZ) Yes 15 S
Broken TV House (QZ) Yes 25 S
Can (Green) House (QZ); Pile of Garbage 1 S
Can (Red) House (QZ); Pile of Garbage 1 S
Car Cap Pile of Garbage Yes 7 S
Car Filter Pile of Garbage Yes 12 S
Car Keys Car Yes 2 S
Gold, Silver, Bronze Chain House (QZ); Fishing Yes G - 17 S

S - 10 S B - 7 S

Children's Roller Skates House (QZ); Pile of Garbage 1 S
Decoration House (QZ) 10 S
Driver's License House (QZ) 1 S
Dumbbell House (QZ); Pile of Garbage Yes 35 S
Earrings House (QZ) Yes 5 S
Flashlight Car Yes 3 S
House Keys House (QZ); Body 1 S
Key Unknown (from mystery box) 2 S
Kid's Skate House (QZ); Pile of Garbage 3 S
Magazines House (QZ); Grocery Store (QZ) Yes 3 S
Motorcycle Filter Pile of Garbage; Motorcycle Yes 12 S
Motorcycle Tire House (QZ); Pile of Garbage; Motorcycle 1 S
Notepad with Notes House (QZ) 2 S
Old Documents House (QZ) Yes 1 S
Old Papers House (QZ) 1 S
Paper Pile of Garbage 1 S
Pocket Watch House (QZ); Body 5 S
Police Token Body 10 S
Razor House (QZ) 2 S
Red Tie House (QZ)
Resident's Documents House (QZ); Body Yes
Resident Wallet House (QZ); Body Yes 1 S
Spoon (aka Fishing Lure) Crafting Fishing Rod 15 S
Sunglasses House (QZ) 2 S
Torn Boot Pile of Garbage; Fishing Yes 1 S
Traffic Sign Crafting Traffic Sign 2 S
Trowel Hardware Store (QZ) - Requires Active Task Yes
TV Remote House (QZ); Pile of Garbage 2 S
Weapon Ownership Permit House (QZ); Body 1 S
Whole Bottle of Whisky House (QZ); Grocery Store (QZ) Yes 10 S
Wrist Watch House (QZ) Yes


Marauder Outpost (Level 4) Loot[]

The following items have only been found in the "house" (aka shed) in the back of the Marauder Outpost (Level 4). This area appears with Town Hall level 15.

Photo Name Uses Sell Price
Armor Plate Crafting 100 S
Silicone Glue Crafting 54 S
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