Tasks items[]
Tasks sometimes force you to bring an items. Some of them can be obtained only during that tasks (after you pressed 'ACCEPT' button and before you press 'FINISH'). Most of them have no use out task, so sell excess if you have.
Photo | Name | Can be found | Estimated Droprates & Commentary |
---|---|---|---|
![]() |
Fishing Rod | Tent; Craft | ~ 20%; Task No.8. Requires minimum townhall level 2 or 3 to unlock corresponding locations |
![]() |
Sample | Infected | ~ 25%; Currently three known tasks (No. 9, 44, 63). Easy to find and no reason to keep |
![]() |
Seeds | Humanitarian aid; Box (Wood) | ~ 25%; Task No.13. Townhall level 4 will unlock (biker-)locations with many boxes to be less dependant on rarespawns. Not found in metal boxes. |
![]() |
Zombie Ear | Infected | < 5%; Currently three known tasks (No. 19, 28, 59) and for unlocking Amelia's Diner. Low droprate but can be found from any zombies and also without having accepted the task in advance. Added for completion's sake. Keep one stack. |
![]() |
Antibiotics | Humanitarian aid; Box | ~ 20%; Currently three known tasks (No.23, 27, 60). Keep any excess |
![]() |
A-Class pass | Infected cop | ~ 10%; Currently two known tasks (No.26, 61). Relatively easy to find from cop-only cache battles |
![]() |
Medical Alcohol | Humanitarian aid; Box | ~ 20%; Task No. 27. Required in combination with Antibiotics which is the limiting factor to complete that task. No further known use. |
![]() |
Blood Pack | APC; Helicopter; Humanitarian aid | ~ 20%; Currently two known tasks (No.30, 60). Can occassionally be bought during events. Keep any excess |
![]() |
Envelope | Infected | < 5%; Task No. 33. Low droprate but can be found from any zombies |
![]() |
.22 caliber Bullets | Infected Cop; Infected Military, Marauder (Military) | ~ 10%; Currently four known tasks (No.35, 52, 72 & optional task). Keep any excess |
![]() |
7.62mm caliber Bullets | Infected Cop; Infected Military, Marauder (Military) | ~ 10%; Currently four known tasks (No.35, 52, 72 & optional task). Keep any excess |
![]() |
Parasite | Trasher | ~ 30%; Task No. 36. Required time to complete is dependant on the Players effort to cycle through red 5/5 difficulty non-mixed cache battles. Will take a long time if only occasionally killing Trashers in rarespawns |
![]() |
Lockpick | APC; Helicopter, Humanitarian Aid | ~ 30%; Currently two known tasks (No.42 & optional task). |
![]() |
Shelly's Backpack | Infected | < 5%; Task No. 47. Low droprate but can be found from any zombies |
![]() |
Book | Car; Tent; Suitcase | < 5%; Currently two known tasks (No.49 & optional task). Can be farmed in advance as optional task is available earlier than the story task. Keep any excess. |
![]() |
Bowler | Bonfire; Box | < 5%; Currently two known tasks (No.50 & optional task). Can be farmed in advance as optional task is available earlier than the story task. Keep no more than a few excess since it doesn't stack in the inventory. |
![]() |
Small Battery | Motorcycle | < 5%; Task No. 51. Having townhall level 10 unlocks two more locations with motorcycles. |
26th October 2020: Helicopter/Crashsite are suspended in preparation for the Freemut update. Some exclusive drops are added to Humanitarian Aid and danger level 4+ marauders (requires Townhall level 14+)
Basic crafting resources[]
Following items used for crafting. It suggested to keep them for later use.
Photo | Name | Can be found | Sell Price |
---|---|---|---|
![]() |
Alcohol | Car; Military cargo; Box; Humanitarian aid; Tent; House (QZ); Grocery Store (QZ) | 2 S |
![]() |
Animal Skin | Box; Civilian Cache (QZ); House (QZ); Hardware Store (QZ); Cache with materials (QZ) | 2 S |
![]() |
Bolts | Car; Military cargo; Box; Tent; House; House (QZ); Hardware Store (QZ) | 2 S |
![]() |
Carabiner | APC; Military cargo; Box; Hardware Store (QZ) | 12 S |
Carabiner used for crafting tactical backpack at workshop level 15 | |||
![]() |
Duct Tape | Car; Military cargo; Box; Humanitarian aid; House; Trasher; Marauder; House (QZ) | 2 S |
![]() |
Empty Bottle | Car; Box; House; Pile of garbage; Tent; House (QZ); Sleeping Bag; Decaying infected; One-Armed Infected; Marauder | 1 S |
Empty Bottle used for crafting Water Bottle. Keep at least a stack of these for tasks and craft the surplus. | |||
![]() |
Empty Can | House; Pile of garbage; Tent; Sleeping bar; Infected civil; Decaying infected | 1 S |
Empty Can used for crafting Self-made Mace and Optional Task only. There is no reason to store more than one stack of it | |||
![]() |
Microchip | APC; Humanitarian Aid; Helicopter | 7 S |
Microchip mainly required for endgame story tasks and high level building contruction. | |||
![]() |
Plastic | Military cargo; Humanitarian aid; House; Hardware Store (QZ); "Bullets" Optional Task | 7 S |
Plastic used for crafting military container at workshop level 20. Your main supply will be from the "Bullets" Optional Task. | |||
![]() |
Rags | Military cargo; House; Tent; Sleeping bag; Body; Infected | 1 S |
Rags a very common drop, it tends to overfill your store. When you found too much rags, craft Baseball hats and sell them. It will give you both silver and expirience. | |||
![]() |
Scrap Metal | Car; APC; Helicopter; Military cargo; Box; Sleeping Bag; Survivor Cache; Box; Trash pile; | 1 S |
![]() |
Sewing Kit | Military Cargo; Humanitarian aid; House; Tent; Craft | 2 S |
![]() |
Spring | Car; Humanitarian aid; Box | 3 S |
![]() |
Super Glue | Car; Tent; Box | 5 S |
![]() |
Weapon spare Parts | APC; Helicopter; Humanitarian aid; Box | 2 S |
Used for crafting weapons. Not very useful before workshop level 21+ and even then it's cost-inefficient | |||
![]() |
Wood | Humanitarian aid; Tree; Bonfire; Box; | 1 S |
[]
Items mostly used for repairing the car. Bearing, Wire&Wires are also used for building upgrades and storyline tasks and at least 2-3 stacks of each should be kept.
Photo | Name | Can be found | Sell Price |
---|---|---|---|
![]() |
Bearing | Car | 5 S |
![]() |
Car Battery | Humanitarian Aid | 100 S |
Very rare drop | |||
![]() |
Car Oil | APC; Helicopter; Humanitarian Aid; 3x from Storytask | 50 S |
Very rare drop | |||
![]() |
Car spare Parts | Car | 2 S |
Car uses spare parts as fuel. Hoard as many as you can | |||
![]() |
Car Wheel | Car; Humanitarian Aid; Arena | 50 S |
![]() |
Spark Plug | Helicopter; Humanitarian Aid; Event; Arena; 1x from Storytask | 25 S |
Very rare drop | |||
![]() |
Wire | Car; Box | 2 S |
![]() |
Wires | Car | 2 S |
Other loot[]
Can be sold for silver coins most of the time. Keep a stack of cigarettes and empty jars.
Photo | Name | Can be found | Sell price |
---|---|---|---|
![]() |
A Broken Cell Phone | Car; House; Pile of garbage; Sleeping bag; Decaying infected; Infected cop | 3 |
Common drop, required for upgrading Town Hall to level 5+ | |||
![]() |
Blue Cloth | Tent | 2 |
Drops from army tents in Townhall lv 10+ locations | |||
![]() |
Brick | House | 1 |
![]() |
Cigarettes | House; Tent; Sleeping bag; Body; Infected civil; Decaying infected; Infected cop | 3 |
Common drop, sometimes required for tasks like exchange 5 packs for a crowbar which is required for clan trials | |||
![]() |
Empty Jar | House; Pile of garbage; Sleeping bag; Infected civil; Decaying infected | 1 |
Common drop, sometimes required for tasks like exchange 3 jars for 2 bandages | |||
![]() |
Fir-cone | Pile of garbage; Sleeping bag; Infected civil; Decaying infected; Infected cop | 1 |
![]() |
Fishing Line | Box | 2 |
![]() |
Lighter | House; Sleeping bag; Body; Suitcase; Infected civil; Decaying infected | 2 |
![]() |
Matches | House; Suitcase; Infected civil; Decaying infected | 3 |
1 required for shelter lv48 upgrade, at least 2x5 more for shelter lv60+ upgrades | |||
![]() |
Sulfur | Humanitarian aid; Box | 2 |
Used to craft gunpower for endgame weapons. Workshop level 21+ required. | |||
![]() |
Thermos | Car; Tent; Body; Box | 4 |
![]() |
Tire Rubber | Car; Box | 2 |
![]() |
Zombie Ear | Infected | 7 |
You need 75 ears to unlock Amelia's Dinner and 2x12 for tasks. Don't sell ears until complete this tasks. |
Freemut / QZ Loot[]
New items introduced with the "Freemut / Quarantined zone"-patch. Most of the tasks related items are exclusively found in Houses (Quarantined Zone).
Marauder Outpost (Level 4) Loot[]
The following items have only been found in the "house" (aka shed) in the back of the Marauder Outpost (Level 4). This area appears with Town Hall level 15.
Photo | Name | Uses | Sell Price |
---|---|---|---|
Armor Plate | Crafting | 100 S | |
![]() |
Silicone Glue | Crafting | 54 S |