Dead Land: Survival Wiki
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Locations:

A) Nightstone: Mainbase

B) Amelia's diner: Outpost with warehouse and hunting tasks

C) Broken car: Starting point. Disappears after completing the repairs

D) Freemut settlement: Zombie-infested settlement. Currently locked (Not yet implemented)

E) Broken Bridge: Currently not repairable due to missing schematic (Not yet implemented)

F) Military Base: Currently not reachable due to broken bridge (Not yet implemented)

Default travelling cost / time(min:sec) - from.../ to...: Nightstone Amelia's diner Broken Bridge Broken Car Freemut settlement
Nightstone N/A 27 energy / 31:30 20 energy / 22:59 20 energy / 22:52 36 energy / 41:01
Amelia's diner 27 energy / 31:30 N/A 47 energy / 54:26 21 energy / 24:23 38 energy / 44:20
Broken Bridge 20 energy / 22:59 47 energy / 54:26 N/A 37 energy / 42:28 47 energy / 53:54
Broken Car 20 energy / 22:52 21 energy / 24:23 37 energy / 42:28 N/A 19 energy / 22:03
Freemut settlement 36 energy / 41:01 38 energy / 44:20 47 energy / 53:54 19 energy / 22:03 N/A



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