Locations:
A) Nightstone: Mainbase
B) Amelia's diner: Outpost with warehouse and hunting tasks
C) Broken car: Starting point. Disappears after completing the repairs
D) Freemut settlement: Zombie-infested settlement. Currently locked (Not yet implemented)
E) Broken Bridge: Currently not repairable due to missing schematic (Not yet implemented)
F) Military Base: Currently not reachable due to broken bridge (Not yet implemented)
Default travelling cost / time(min:sec) - from.../ to...: | Nightstone | Amelia's diner | Broken Bridge | Broken Car | Freemut settlement |
---|---|---|---|---|---|
Nightstone | N/A | 27 energy / 31:30 | 20 energy / 22:59 | 20 energy / 22:52 | 36 energy / 41:01 |
Amelia's diner | 27 energy / 31:30 | N/A | 47 energy / 54:26 | 21 energy / 24:23 | 38 energy / 44:20 |
Broken Bridge | 20 energy / 22:59 | 47 energy / 54:26 | N/A | 37 energy / 42:28 | 47 energy / 53:54 |
Broken Car | 20 energy / 22:52 | 21 energy / 24:23 | 37 energy / 42:28 | N/A | 19 energy / 22:03 |
Freemut settlement | 36 energy / 41:01 | 38 energy / 44:20 | 47 energy / 53:54 | 19 energy / 22:03 | N/A |